|Type:||Night O (sprint) and "Vampire" Score O. The night O is a regular point to point course (2 Courses: Beginner, and Int/Advanced), followed by a Score O--see below for rules/format.|
|Date:||Fri October 30|
|Start Time:||6:30 pm|
|Where:||Centreville Community Park|
|Contact:||Cheryl Smith, firstname.lastname@example.org|
|Description:||Information from the event information sheet is pasted below. Please pre-register for the event by Wednesday, October 28, 2015.
Hall O Ween
Please join the Annapolis Valley Orienteering Club (AVOC) for a fun event designed to help get you in the Hallowe’en spirit. A sprint-style night orienteering event will take place first, consisting of a beginner and an intermediate/advanced course. Afterwards, please join us for a Score O course with a twist:
The objective of the Vampire O is to find as many control locations as possible in the park using a map, compass, headlamp/flashlight and a punch card to record the controls you have found. However, there is a catch: There will be participants designated as “vampires” waiting in the shadows to “vamp” you and take away your punch card and all of your hard-earned points.
There will be some protection from the Vampires—3 objects (“The Sacred Cross”, “The Holy Water” or “The Garlic Chain”) will be placed at random controls. Participants who find them AND are carrying one of the items with them are immune to being tagged by a vampire. The Start/Finish area is also a Safe Zone where participants cannot be tagged by a vampire.
The Vampire-O can be done as an individual or in teams. Teams must stay within 5 metres of each other during the event.
The individual or team with the most points after 45 minutes wins the event.
Hot refreshments will be served after the event.
This is a "Score-O" format event. That means you may visit the controls in any order. But, be sure to punch your punch card in the correct box: the one that matches the control number. Numbers, codes and descriptions are printed on the map.
Vampires try to tag orienteers with the red beam from their vampire laser. Be fair and honest in claiming and admitting to tags. If there is doubt, vampire calls it. A good tag should be no more than 20 meters (60 feet). When tagged, the vampire takes the victim's control card and gives victim the vampire flashlight. The victim is now the new vampire; the former vampire is now an ordinary orienteer. The new vampire may not tag the person who just made him/her a vampire.
Out of Bounds: All of the controls are located within the park boundary. Participants must stay in the park at all times. A Safe zone around the start/finish is marked with traffic cones and glowing decorations. Vampires may not enter (or shine their light into) this zone.
Protection from Vampires:
The Holly Cross: made of lumber, 2 metres tall.