Orienteering Association of Nova Scotia

Park Trail

C Meet

A C Meet is a meet put on by your local club. These meets do not count towards the Nova Scotia Orienteering Series.

Point-to-Point

A Point-to-Point meet is a standard meet where the controls are visited in a specified order. The winner is the individual or team to visit the controls in the least amount of time.

Score-O

An "orienteering treasure hunt": participants have a fixed time interval (usually 60, 90 or 120 minutes) to find as many controls as possible in whatever order they choose.

Points are awarded for each control based on difficulty and/or distance from the start area. Points are deducted for participants who return to the start area after the course closes. Ideal for novices.

Sprint-O

A sprint orienteering event is usually conducted over a relatively short course with short open legs allowing the competitors to sprint for an exceptionally short time.

Night-O

A Night-O can be either a Point-to-Point event or a Score event. The only difference with this type of event is that it takes place after dark.

Motala (Individual Relay)

Participants do a loop of several controls and return to the start. They then continue to do all of the other loops.

Billy Goat

A point to point course with a mass start. Each competitor may skip one control of their choice from their course.

Norwegian

A competitor is given a map with the start and their first control on it. At each subsequent control there is a fixed map showing the location of that control as well as the next control on the course. Operates much the same as a point to point but without you knowing the individual legs until you reach them.

Dog Bone

A dog bone event is a modified score-o. Controls are organized in pairs and when you do one control, you have to do its "pair" before continuing on with the other controls.

Rogaine

A wilderness navigation and endurance race. Similar to a Score-O, but covering a larger area in a longer time period (usually 6, 12 or 24 hours). Participants travel in teams of 2 to 5 people. For 24 hour events, teams are permitted to camp out in the terrain or return to base camp for the night. Meal service is provided at the base camp.

Canada Cup - Sprint

A fully sanctioned Canada Cup event is sanctioned by both the Orienteering Association of Nova Scotia or other Provincial/Territorial Association as well as Orienteering Canada (Course d’orientation Canada). These meets are Point-to-Point and consist of 5 to 10 courses. The courses vary depending on age category. Nova Scotia Canada Cup events also count towards the Nova Scotia Orienteering Series.

Canada Cup - Middle Distance

A fully sanctioned Canada Cup event is sanctioned by both the Orienteering Association of Nova Scotia or other Provincial/Territorial Association as well as Orienteering Canada (Course d’orientation Canada). These meets are Point-to-Point and consist of 7 to 10 courses. The courses vary depending on age category. Nova Scotia Canada Cup events also count towards the Nova Scotia Orienteering Series.

Canada Cup - Long Distance

A fully sanctioned Canada Cup event is sanctioned by both the Orienteering Association of Nova Scotia or other Provincial/Territorial Association as well as Orienteering Canada (Course d’orientation Canada). These meets are Point-to-Point and consist of 5 to 10 courses. The courses vary depending on age category. Nova Scotia Canada Cup events also count towards the Nova Scotia Orienteering Series.

Butterfly

A Butterfly features a course with multiple forks/loops. There will be multiple common controls with two or three loops which return to the controls, these loops will each be completed by each competitor but not all competitors will complete the loops in the same order.

Training Session

A training session is a more informal orienteering event put on by a local club for the purpose of providing practice for its members (as well as guests from other clubs). Training sessions do not count toward the NSOS point series.

Farsta

Think of a relay. The farsta is a mass-start event. You do two or more loops. But, instead of changing runners, the same person does every loop. During the course of the loops, you will go through some shared controls. That is, on each loop, you will visit some of the same controls you visited the time before. But, you will enter them from different controls and leave them for different controls. By the time you complete the entire course (all loops), you will have run exactly the same legs as everybody else on your course. But, you will do the legs in a different order from most other runners. There can be 8, 16, 32 or even more different combinations!


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