An "orienteering treasure hunt": participants have a fixed time interval (usually 60, 90 or 120 minutes) to find as many controls as possible in whatever order they choose.
Points are awarded for each control based on difficulty and/or distance from the start area. Points are deducted for participants who return to the start area after the course closes. Ideal for novices.
A fully sanctioned A meet is sanctioned by both the Orienteering Association of Nova Scotia or other Provincial/Territorial Associations as well as Orienteering Canada (Course d’orientation Canada). These meets are Point-to-Point and consist of 6 to 8 courses. The courses vary depending on age category. Nova Scotia A meets also count towards the Nova Scotia Orienteering Series.
A B Meet will be either a Score-O or a Point-to-Point event. A typical B meet consists of 3 courses: Novice, Intermediate and Advanced. These meets are sanctioned by the Orienteering Association of Nova Scotia or other Provincial/Territorial Associations. Nova Scotia B meets will count towards the Nova Scotia Orienteering Series.
A wilderness navigation and endurance race. Similar to a Score-O, but covering a larger area in a longer time period (usually 6, 12 or 24 hours). Participants travel in teams of 2 to 5 people. For 24 hour events, teams are permitted to camp out in the terrain or return to base camp for the night. Meal service is provided at the base camp.
A C Meet is a meet put on by your local club. These meets are not sanctioned by the Orienteering Association of Nova Scotia and do not count towards the Nova Scotia Orienteering Series.
A Point-to-Point meet is a standard meet where the controls are visited in a specified order. The winner is the individual or team to visit the controls in the least amount of time.
A Night-O can be either a Point-to-Point event or a Score event. The only difference with this type of event is that it takes place after dark.
A sprint orienteering event is usually conducted over a relatively short course with short open legs allowing the competitors to sprint for an exceptionally short time.
A point to point course with a mass start. Each competitor may skip one control of their choice from their course.
A competitor is given a map with the start and their first control on it. At each subsequent control there is a fixed map showing the location of that control as well as the next control on the course. Operates much the same as a point to point but without you knowing the individual legs until you reach them.
A dog bone event is a modified score-o. Controls are organized in pairs and when you do one control, you have to do its "pair" before continuing on with the other controls.